These days my physician colleagues and I are up to our necks in a health technology revolution. To be honest, its not as captivating asPinterest
or socially-engaging as a Google Huddle but to be sure your life will depend on it. The revolution ushered in by electronic health record (EHR) is less about the technology than the widespread impact it will have on patient care. Rather than digging through stacks of paper charts, your doctor will have ready access to all of your health history on a digital device. And not just your health history, soon I will be able to combine it with the history of other patients in my practice: the digitized data will allow me to track the childhood obesity rate in my clinic and trend it over time with just a click (or tap). But look out, there are glimmers of another emerging health tech revolution.
“I don’t study because it gets in the way of my video game time”, 15 year old patient.
Sorry mom and dad, video games are here to stay. In my clinic, this is a topic of discussion every day……actually every hour:
“How many hours of screen time does Mikey get every day?” I ask.
“Tell the truth”, Mom says looking at Mikey.
“brmfbr mbbrm”, says Mikey looking away.
Mother turns to me with the familiar look that telegraphs, “Please tell him something because he will listen to you!”
But what if we could turn the powers of video games for “good” rather than “evil”? How do we manipulate the seductive power of video games to get our kids (or even ourselves) to do things we know are good for us but somehow never gets done?